Our group had to revise over both the script and the storyboard to see if there were any improvements that needed to be made because changes will always need to be implemented - e.g. wanting to replace a shot type with another or cutting it from the film entirely.
Shots 1,4, 6-8 and 13-16 were relatively untouched because we were satisfied with what was on paper, however the other shots needed some minor alterations.
This includes:
- Shot 2 contained a title crediting Trevane as the actor, but due to scheduling complications we had to get someone else to fill the role therefore changing the title. Whilst shot 3 now contains a short amount of dialogue that we decided to include on top of the subtle score that was already there.
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- Shot 5 which need needed to be changed from a long shot zooming in onto the door handle, to a close up shot where we could see the character's hand reaching towards it. This was agreed on because typically this shot better suits a match-on-action shot rather than a slow zoom in.
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- Shots 9-12 on the storyboard were not detailed enough so we put emphasis on the fact that the score would be continuously running throughout these shots by writing this in the 'Sound/Dialogue' box and arrows between the pictures denoting a sound bridge would take place to connect the cross cutting.
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- The final shot (#17) was changed in terms of the voice-over that we originally considered using to create a thrill for the audience, but we decided to cut out the non-diegetic dialogue out entirely mainly because it made the whole title sequence appear as though it is a trailer. This is very important to avoid because a title sequence and a trailer are two entirely different things and we would be downgraded for having assembled a trailer instead of what was asked of us.
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